![]() ![]() Both pairs of survivors are on a mission to find people important to them - characters who appeared in the original State of Decay. The final DLC, titled Heartland, brought players back to Trumbull Valley, the original setting of State of Decay, for a more story-based game mode. In Heartland, players choose from two sets of starting characters who have traveled to Trumbull Valley for different reasons. Each one introduced a handful of new weapons, vehicles, outfits, and facility mods to the game, spicing up the game a bit. State of Decay 2 saw a handful of DLCs during its lifetime. So there was no room for completely separate exploration on the same map, and the tethering system made quick getaways from zombie hordes a little too easy in some cases. The incoming player would be tethered to the host, meaning if the second player strayed too far away they would black-screen and return to an area close to the host. There were a few limitations to the system though. After you started a campaign, you could have a friend join you, taking over another survivor in your community. State of Decay 2 was mainly a solo venture, but there were plenty of ways to play with friends or join in on strangers’ games. If a longstanding member of the community got taken out by a stray plague zombie, the rest of the crew would have low morale for a day or so and maybe give a single remorseful line, but then it was back to business. ![]() While the characters of SOD2 had plenty of background stories to share and quirky one-liners that gave them a bit of life, there was virtually no change to characters throughout the game, and very few instances where characters seriously bonded. Controlling a small community of survivors, players will comb the map for supplies to survive, other lost folks to recruit to their community, and plenty of Plague Hearts to destroy surrounded by countless zombies.Ī few things fans expect to get an overhaul are the game’s base-building system (which was a little clunky in SOD2), more robust customization options for weapons, cars, clothes, etc., and a bit more character development. We don’t have any specific gameplay details yet, but we’re assuming that the core of State of Decay 3 will look a lot like its predecessors. We’re going to need all the firepower we can find. Weren’t zombies enough? Now we have to deal with zombie animals out in the wilderness too? We hope there are significant weapon upgrades from the simple crossbow shown in the trailer. After a beat, the deer lets out a horrifying shriek, and the trailer abruptly ends. ![]() Staring down the eyesights of her crossbow, she sees a wolf carcass being eaten by what looks like a zombified deer - the entire right side of its face is ripped open and rotting. Later in the short trailer, the survivor finds a trail of blood in the snow and begins tracking someone, or something, that’s been wounded. The more noise you make, the more zombies will chase you down, yelling and calling more undead allies along the way. But what was it? In each previous State of Decay entry, sound is an absolute no-no. And it works! Whatever was creeping up on her campsite runs away. Instead of firing her crossbow, running away, or at least extinguishing her fire to be less visible, the survivor does something we’ve all been taught not to do in a zombie apocalypse scenario - she screams at whatever is hunting her, not out of fear, but seemingly to intimidate it. Sharpening wooden bolts for her crossbow beside a campfire, the survivor hears something in the surrounding forest - piercing white eyes appear in the darkness, staring down at the lone human. The trailer shows a lone female survivor trying to survive in a cold, hostile environment (fans have suggested the game’s location could be Alaska, Colorado, Wyoming, or Canada based on the scenery). ![]()
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